SENSES PLACES Work Residency @ Fridge Gallery, WelTec, New Zealand
SENSES PLACES
Mixed Reality Participatory Environment
Senses Places is a dance-technology collaborative project creating a playful mixed reality performative environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments meet towards a kinesthetic/synesthetic engagement.
Tuning the audience participants into several whole body modes of physical-virtual body-body and body-environment interactions, within a physical and virtual environment (Second Life©), Senses Places re-purposes recent Web 2.0 enabled game devices with a synergetic/semantic approach to interface design. The interfaces include, video and avatar mediations via Webcam, Wiimote©, and Kinect©, plus a biometric device.
Emerging embodiments, realities, and cultures are generated by the multi-participant playful involvement as the participants follow, act upon, and respond to each others' physical bodies, video mediations, avatar moves, and/or environmental changes. Climate related body-environment activity is affected through wireless communication, linking biometric inputs and environmental device actuators, such as, temperature-light/color, breathing-smoke/wind modulations.
Through an inclusive process engaging kinesthetic empathy, Senses Places deepens contemporary dance practices, interweaving Eastern-Western somatic based practices, like, Contact Improvisation, Tai Chi, Yôga, Body-Mind Centering, Release, and Alexander Techniques. The improvisation evolves in a sharing of corporealized places, times, and energies, encouraging a fuller experience of the moment.
Senses Places wishes to contribute to enlarge the range and interconnectedness of sensory-perceptions within the already complex practice of group improvisation, proposing a constructive and transformative means of inter-subjective and collective socialization, reversing the dead end substitution, gender and movement cultural stereotypification, and instrumentalization of bodies by avatars in social networks, such as Second Life©.
By Isabel Valverde and Todd Cochrane
Open from July 16 to 28
2.00pm - 4.30pm Monday to Thursday
Physical site: Fridge Gallery
Wellington Institute of Technology
C Bloc, 23-27 Kensington Av., Petone, New Zealand
Second Life© SLURL: http://slurl.com/secondlife/Koru/233/233/3005
Senses Places Blog: http://sensesplaces.wordpress.com
HYBRID PARTICIPATORY PERFORMANCE: REAL VIRTUAL GAMES at SDHS and Second Life
INVITATION
HYBRID PARTICIPATORY PERFORMANCE
REAL VIRTUAL GAMES IN SECOND LIFE
At Working group: Transnational Media Performance
SDHS Conference: Dance and Spectacle
SATURDAY, JULY 11, 14.00-15.30 H (BST)
The Place, London
AND
6.00-7.30 AM (PST/SLT)
SLURL: http://slurl.com/secondlife/Koru/219/226/4027
Second Life
This working group session starts with a 5-10 mn hybrid participatory performance based on a short structured movement improvisation between avatars (Second Life users) and participants in London, through SL video broadcast. The performance is followed by working group discussion of the proposed issues including all the physical and virtual participants.
We propose an ad-hoc group aiming to gather scholars, artists, and researchers, to exchange and discuss work that focuses on or implies inter, transnational and transcultural themes, issues, dimensions and particularities, regarding new hybrid performance processes, forms, formats, discourses, audience reach, reception and participation.
The recent access to global communication networks, platforms, has been shaping, influencing and challenging media art trends, including performance and dance. New formats, concepts and work methodologies produce hybrid and networked performances, including, Telematic art,Web or Net art, and art in MUVEs, such as Second Life.
However, rarely does these works integrate or address,cultural intercourse, such as collaborations amongst artists/audience participants from different places/nations/regions. These issues include but are not limited to the choreographic, kinesthetic, language, and technology, confronting our ethnic illiteracy:
− How is movement and gesture based media work contributing and implying the emergence and development of other modes of creating, interacting and communication amongst artists/subjects from allover regarding common issues related with corporeality discourses?
− How are aesthetics principles, methods, forms or strategies already hybrids, nomads, and mutants, converging as well as differentiating nations and cultures' within the Western, Eastern, Southern and Asian movement forms as transnational modes of production?
− How do such exchanges, appropriations and assimilations alter the kind of practices and work being produced and how are these revealing the dominant tendencies and or the development or a more inclusive, though not standard, subjective aesthetics, dependent on the more or less eclectic artistic education, training and cultural exposure at large?
− How is transnational production increasing and mutating, at the present moment of generalized access to the global network, where live performances are not only advertised and documented online, but also happening online through video conferencing based telematics or through virtual characters in MUVE's, such as Second Life?
− How does media performance accentuate and accelerate the transnational exchanges, convergences and differentiations into new dimensions and proportions, by providing easy network platforms for work?
The working group proposes to organize a blog or ning with calls for papers, performances, or other formats of work, where members can read, watch and or experience works between the annual meetings, through a blog, in order to develop in more depth discussion.
Score:
Please arrive to the SLURL 5-10 mn earlier in order to acquire the movement animations I (Butler2 Evelyn) would like to share with you to play during the performance at the SL site. The performance is quite informal and each avatar is invited to use the shared movements to interact with each other. All other possible moves and gestures can be combined freely, including avatar spatial navigation, gestures, chat and voice. Please feel free to experiment with accumulation of moves. They are of different sorts, from floating in the air, moving body parts in various and impossible ways, slow turning in the air.
On top of this in-world interaction, we will try a mixed world interaction through screens placed in physical and virtual spaces, encouraging physical and virtual participants to engage with each other.
Note SL participants: make sure your voice is on, particularly during the discussion.
Real Virtual Games is a project experimenting with the interaction through hybrid modes of embodiment, adapting and creatively applying possible interfaces between physical and virtual bodies and realities. Moving through the world and games available to appropriate and critically create new modes of embodied interaction.
This participatory performance is influenced by Contact Improvisation as a ludic movement form based on communication through physical proximity and contact between participants, sharing weight, flow, energy. Opening out the kinesthetic and kinetic senses, thinking through and witnessing movement interactions moved by the full experience of each moment. These principles of inner and shared embodied experience are based Eastern forms such as Aikido, Tai Chi, Yôga, and Somatics, including Body-Mind Centering, Release, and Alexander.
Be Welcome to come enjoy challenging ways of embodied interaction.
Please share with anyone interested.
Isabel Valverde/Butler2 Evelyn
HYBRID PARTICIPATORY PERFORMANCE
REAL VIRTUAL GAMES IN SECOND LIFE
At Working group: Transnational Media Performance
SDHS Conference: Dance and Spectacle
SATURDAY, JULY 11, 14.00-15.30 H (BST)
The Place, London
AND
6.00-7.30 AM (PST/SLT)
SLURL: http://slurl.com/secondlife/Koru/219/226/4027
Second Life
Photo by Andrew Oleksiu/Ti Mosienko during Participatory Performance at PSI 16
This working group session starts with a 5-10 mn hybrid participatory performance based on a short structured movement improvisation between avatars (Second Life users) and participants in London, through SL video broadcast. The performance is followed by working group discussion of the proposed issues including all the physical and virtual participants.
We propose an ad-hoc group aiming to gather scholars, artists, and researchers, to exchange and discuss work that focuses on or implies inter, transnational and transcultural themes, issues, dimensions and particularities, regarding new hybrid performance processes, forms, formats, discourses, audience reach, reception and participation.
The recent access to global communication networks, platforms, has been shaping, influencing and challenging media art trends, including performance and dance. New formats, concepts and work methodologies produce hybrid and networked performances, including, Telematic art,Web or Net art, and art in MUVEs, such as Second Life.
However, rarely does these works integrate or address,cultural intercourse, such as collaborations amongst artists/audience participants from different places/nations/regions. These issues include but are not limited to the choreographic, kinesthetic, language, and technology, confronting our ethnic illiteracy:
− How is movement and gesture based media work contributing and implying the emergence and development of other modes of creating, interacting and communication amongst artists/subjects from allover regarding common issues related with corporeality discourses?
− How are aesthetics principles, methods, forms or strategies already hybrids, nomads, and mutants, converging as well as differentiating nations and cultures' within the Western, Eastern, Southern and Asian movement forms as transnational modes of production?
− How do such exchanges, appropriations and assimilations alter the kind of practices and work being produced and how are these revealing the dominant tendencies and or the development or a more inclusive, though not standard, subjective aesthetics, dependent on the more or less eclectic artistic education, training and cultural exposure at large?
− How is transnational production increasing and mutating, at the present moment of generalized access to the global network, where live performances are not only advertised and documented online, but also happening online through video conferencing based telematics or through virtual characters in MUVE's, such as Second Life?
− How does media performance accentuate and accelerate the transnational exchanges, convergences and differentiations into new dimensions and proportions, by providing easy network platforms for work?
The working group proposes to organize a blog or ning with calls for papers, performances, or other formats of work, where members can read, watch and or experience works between the annual meetings, through a blog, in order to develop in more depth discussion.
Score:
Please arrive to the SLURL 5-10 mn earlier in order to acquire the movement animations I (Butler2 Evelyn) would like to share with you to play during the performance at the SL site. The performance is quite informal and each avatar is invited to use the shared movements to interact with each other. All other possible moves and gestures can be combined freely, including avatar spatial navigation, gestures, chat and voice. Please feel free to experiment with accumulation of moves. They are of different sorts, from floating in the air, moving body parts in various and impossible ways, slow turning in the air.
On top of this in-world interaction, we will try a mixed world interaction through screens placed in physical and virtual spaces, encouraging physical and virtual participants to engage with each other.
Note SL participants: make sure your voice is on, particularly during the discussion.
Real Virtual Games is a project experimenting with the interaction through hybrid modes of embodiment, adapting and creatively applying possible interfaces between physical and virtual bodies and realities. Moving through the world and games available to appropriate and critically create new modes of embodied interaction.
This participatory performance is influenced by Contact Improvisation as a ludic movement form based on communication through physical proximity and contact between participants, sharing weight, flow, energy. Opening out the kinesthetic and kinetic senses, thinking through and witnessing movement interactions moved by the full experience of each moment. These principles of inner and shared embodied experience are based Eastern forms such as Aikido, Tai Chi, Yôga, and Somatics, including Body-Mind Centering, Release, and Alexander.
Be Welcome to come enjoy challenging ways of embodied interaction.
Please share with anyone interested.
Isabel Valverde/Butler2 Evelyn
CONVITE Lançamento de Livro / INVITATION Book Launching
* * * * * Queiram divulgar * * * * *
* * * * * Be welcome to share * * * *
CONVITE / INVITATION
cerimónia de lançamento do livro
launching ceremony of the book
Interfaces Dança-Tecnologia:
um quadro teórico para a performance no domínio digital
De/By Isabel de Cavadas Valverde
Edição/Edition Fundação Calouste Gulbenkian / Fundação para a Ciência e a Tecnologia,
Textos Universitários de Ciências Sociais e Humanas, 02/2010
Com a presença de / With the presence of
Luisa Gama Caldas (FA/UTL)
José Bragança de Miranda (FCSH/UNL)
Sexta-Feira, 21 de Maio / 19.30 H
Friday, May 21 / 7.30 pm
Fábrica do Braço de Prata, Sala Visconti
Rua da Fábrica do Material de Guerra, nº1
(em frente aos Correios do Poço do Bispo)
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