Conferência Interfaces Dança-Tecnologia @ Encontros da Radicalidade Impossível

Convite para esta conferência nos novos ENCONTROS da RADICALIDADE IMPOSSÍVEL
Este Sábado 18 no Centro de Cultura Libertária em Cacilhas

http://culturalibertaria.blogspot.pt/2016/06/conferencia-interfaces-danca-tecnologia.html







Baxter learning to dance

Sharing a video by Nuno Leite of the first HRI experiments dancing and relating physically with Baxter humanoid robot @ GAIPS/INESC-ID/IST/Taguspark. The inclusive somatic-technological dance approach aims to develop the amazing HRI possibilities offered by Baxter despite its apparent movement and interactive limitations.

In collaboration with Kim Baraka, Ana Moura, Tiago Ribeiro and Hang Yin.

Comments are very welcome !!!


Residency @ Casa de las Artes de Alanís, Sevilha

LaboratorioSLD: WORKSHOP Danzar con AvataresTaller impartido por I...: WORKSHOP Danzar con Avatares Taller impartido por Isabel Valverde dentro de la residencia de creaciOn de Parad is0 no hay Billetes...

© Maria José Criado Antúnez/Casa de las Artes Alanís; 
photos: left - Giorgio Sacher, up-right - Liz Solo, down-right - Kikas Babenko

Workshop Posthuman Corporealities @ Metabody Forum Madrid

Workshop Posthuman Corporealities @ Metabody Forum Madrid
La Casa Escendida
July 15, 2015
Registration open / Inscrições abertas

http://www.lacasaencendida.es/es/cursos/metabody-corporalidades-posthumanas-3411

All the Metabody Workshops
http://www.lacasaencendida.es/es/grupo-cursos/talleres-metabody-4397

Metabody EU Project
http://metabody.eu/

Posthuman Corporealities > Network Festival Symposium
http://posthumancorporealities.weebly.com/

© Liz Solo - Senses Places @ Hi-Dance Festival 2015


Senses Places @ 121212 UpStage

Senses Places 
Mixed Reality Performance and Participatory Environment

@ 121212 Testing 
Upstage Festival of Cyberformance

Recording of 2nd Performance and Participatory Environment

Invitation to watch the video of Senses Places - Mixed Reality Performance and Participatory Environment, posted live during 121212 UpStage Festival of Cyberformance from Up... - http://new.livestream.com/accounts/844901/events/1720827/videos/7760012

Sincere comments and feedback are very welcome
All the Thanks!!! :D 


Convite para observação de registo video do projecto Senses Places - Performance e Ambiente Participativo em Realidade Mista gravado ao vivo durante o 121212 UpStage Festival of Cyberformance no canal Livestream do Upstage
http://new.livestream.com/accounts/844901/events/1720827/videos/7760012

Comentários e feedback sinceros são bem vindos
Obrigada!!! :D



RTP - SOCIEDADE CIVIL

Projecto Senses Places no Sociedade Civil
Senses Places Project at Portuguese TV/Sociedade Civil

RTP - SOCIEDADE CIVIL

SENSES PLACES Dance-Technology Workshop 4

Testing video broadcasts with Digital Hollywood 

SENSES PLACES × Digital Hollywood
Isabel Valverde 先生 ワークショップ
パフォーマーとアバターによるパフォーマンス制作、インタラクションの研究を通じて

日時:82318:0021:30 開場 17:30
場所秋葉原ダイビル
 デジタルハリウッド大学・大学院 ROOM-5,6
 http://gs.dhw.ac.jp/

対象者ダンサー、パフォーマー、研究者、プログラマーなど
 ノートPCを持参してください。
Wiiを持ってこれる人は、持ってきてください。

募集人数:2030
参加費無料
懇親会自由参加、実費500円程度

申し込み申し込みフォーム
連絡先吉田悠樹彦yukihiko@s6.dion.ne.jp

協力 デジタルハリウッド大学大学院 メディアサイエンス研究所
三淵研究室・羽倉研究室
コーディネーター 吉田悠樹彦舞踊研究者

SLURL: http://slurl.com/secondlife/Koru/233/233/3005 


当日の流れ
【プログラム内容】
1.Dr. Valverde先生の紹介  通訳
2.デジタルハリウッドの関連研究の紹介三淵先生
3.Valverde先生 ワークショップ  通訳
4.ディスカッション・まとめ  吉田悠樹彦先生
 
ワークショップ概要:
SENSES PLACES × Digital Hollywood

海外では200年代後半ぐらいから次第に立ち上がってきて盛んになってきた試みだが、ダンス、パフォーマンスとD、メタバースという問題系について本格的に取り組む国内で最初のワークショップです。

SecondLifeのようなソーシャルネットワークのアバターで我々の身体を置き換えるような状態は、コミュニケーションをしたり、ステレオタイプなダンスの動作を コントロールするためにキー操作をする興味深い状況を生み出してしまいます。そこでこのワークショップでは太極拳やコンタクト・インプロビゼーションなど の身体訓練に基づく映像やアバターによるヴァーチャルな身体とのハイブリッドなインタラクションの新しいモードを考えます。動きのインタラクションに関す る創造的な実験はWiimoteなどの、様々なゲームのインターフェイスを批判的分析に基づきます。私たちは芸術的・美学的な実験を通じて新たな可能性に 関する展望を考えます。全体で3時間のワークショップです。
ダンサーやパフォーマー、 プログラマーからメディア研究者まで様々な人々を対象にしています。是非、参加下さい。

プロジェクト概要 SENSES PLACES
ハイブリッドな参加型パフォーマンス環境を通じ異文化の実現する

Senses Placesはオーディエンスの参加による複合現実感のパフォーマンス環境を作るダンスとテクノロジーのコラボレーションプロジェクトです。様々な身体技 法に関する文化横断的なアプローチを通じた全身に対するマルチモーダルなインターフェイスを作り出すことで、プロジェクトは運動感覚と共感覚に参加者と環 境が、その場でもヴァーチャルでリモートでもつながるということを目指します。
Second Lifeと共有されたスコアによって、パフォーマー進行役は中国の国際会議DRHA2011Digital Resources in Humanities and Arts 2011でパフォーマンスをはじめます。ニュージーランドや日本のつのノードからも接続します。実際の身体とバーチャルな肉体、そして身体と環境の間のインタラクションにこの会議のオーディエンスも加わります。

インターフェイス・デザインにおけるWeb2.0や新しいゲームデバイスは変化をしてきており、インターフェイスにはビデオとアバターの関係や Wiimote、生体認証デバイスを含んでいます。さらにSensesPlacesでは即興や現代のダンスのトレーニング方法、コンタクト・インプロヴィゼーション、舞踏から太極拳、ヨガ、など様々な東洋西洋の身体技法、を 用います。

Senses PlacesSecond Lifeというソーシャルネットワークにおけるアバターによる身体の機械化やジェンダーや文化的なステレオタイプ化に対し変革を提案し、グループ即興の複雑な練習を通じて、感覚の知覚による相互接続やその範囲を広げることを行うことが出来ればと考えます。

*Senses Placesはオーディエンスの参加による複合現実感のパフォーマンス環境を作るダンスとテクノロジーのコラボレーションプロジェクトです。Isabel Valverde先生とニュージーランドのTodd Cochrane先生との共同プロジェクトです。
プロジェクトBlog:http://sensesplaces.wordpress.com/

Isabel Valverdeイザベル・バルベルデ
プロフィールパフォーマー、振付家、舞踊研究者として超領域的に活動をする。1986年からソロとインターメディアなパフォーマンスを研究をする。カルフォルニア大学リバーサイド校などいくつかの学校を卒業し、昨年、博士論文を発表する。

Todd Cochraneトッド・コックレーン
先生についてMUVEをつかって活動をしている教育者でありニュージーランドのWellington Institute of Technologyで活動をしています。

-------
English

SENSES PLACES
Cross-cultural Embodiments through Hybrid Participatory Performance Environment

Workshop 23th August, 2011
Place; Digital Hollywood University and Graduate School
Akihabara, Dai Building 7th Floor, Room 5-6
     http://gs.dhw.ac.jp/
Time; 18:30-21:30
Fee: about 500 yen for drink and foods.
Contact address for participant: yukihiko@s6.dion.ne.jp

Also at Senses Places' virtual environment at Second Life 
SLT/PST: 3am-6am
UK/Portugal/GMT: 11.00-14.00h

Workshop Description
The absurd state of substitution and instrumentalization of our human bodies by avatars in social networks such as Second Life@, confronts us with the limitation of punching keys to control their moves and communication, as well as with their gender and dance behavior stereotypification.

This workshop fosters new modes of hybrid interaction with virtual bodies (avatars and video mediation) based on somatic practices, such as, Body-Mind Centering, Tai Chi and Contact Improvisation, which open out kinesthetic sensing and thinking through witnessing within oneself and with others, gravity, space and time. Creative experimentation of movement interaction is based on the critical analysis of different types of game interfaces, including the Second Life, the Wiimote and the Webcam. We will critically analyze these interfaces through the aesthetic-artistic experimentation with a view for alternative possibilities.

Project blog: http://sensesplaces.wordpress.com/
Support:

Wellington Institute of Technology, NZ
Fundação para a Ciência e a Tecnologia, PT
Digital Hollywood, JP

Isabel Valverde is a transdisciplinary performer, choreographer and scholar from Portugal. Develops experimental solo and collaborative intermedial performance art/dance work since 1986. Graduated in Dance Theory and History (UCR), Interdisciplinary Arts (SFSU), New Dance (SNDD/AHK) and Dance (FMH/UTL), Isabel’s doctoral thesis, Interfacing Dance and Technology: a theoretical framework for performance in the digital domain, is translated into Portuguese (FCG/FCT, 2010). Presently pursuing a postdoctoral research in Dances and Technologies (BPD/FCT) at the Institute of Humane Studies and Intelligent Sciences and VIMMI/INESC-ID.

Todd Cochrane is an experienced educator using MUVEs and a computer technologist who runs the HCI, web development and programming principles classes at the Wellington Institute of Technology, in Wellington New Zealand. He is an expert software developer who has experience with 3D web cam to Virtual World data transfer. Todd is studying towards a Ph. D. in Education on How to use MUVEs effectively in vocational contexts. 

Testing video broadcasts with Digital Hollywood

SENSES PLACES Work Residency @ Fridge Gallery, WelTec, New Zealand


SENSES PLACES
Mixed Reality Participatory Environment

 Senses Places is a dance-technology collaborative project creating a playful mixed reality performative environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments meet towards a kinesthetic/synesthetic engagement.

Tuning the audience participants into several whole body modes of physical-virtual body-body and body-environment interactions, within a physical and virtual environment (Second Life©), Senses Places re-purposes recent Web 2.0 enabled game devices with a synergetic/semantic approach to interface design. The interfaces include, video and avatar mediations via Webcam, Wiimote©, and Kinect©, plus a biometric device.

Emerging embodiments, realities, and cultures are generated by the multi-participant playful involvement as the participants follow, act upon, and respond to each others' physical bodies, video mediations, avatar moves, and/or environmental changes. Climate related body-environment activity is affected through wireless communication, linking biometric inputs and environmental device actuators, such as, temperature-light/color, breathing-smoke/wind modulations.

Through an inclusive process engaging kinesthetic empathy, Senses Places deepens contemporary dance practices, interweaving Eastern-Western somatic based practices, like, Contact Improvisation, Tai Chi, Yôga, Body-Mind Centering, Release, and Alexander Techniques. The improvisation evolves in a sharing of corporealized places, times, and energies, encouraging a fuller experience of the moment.

Senses Places wishes to contribute to enlarge the range and interconnectedness of sensory-perceptions within the already complex practice of group improvisation, proposing a constructive and transformative means of inter-subjective and collective socialization, reversing the dead end substitution, gender and movement cultural stereotypification, and instrumentalization of bodies by avatars in social networks, such as Second Life©.

By Isabel Valverde and Todd Cochrane

Open from July 16 to 28
2.00pm - 4.30pm Monday to Thursday

Physical site: Fridge Gallery
Wellington Institute of Technology
C Bloc, 23-27 Kensington Av., Petone, New Zealand

HYBRID PARTICIPATORY PERFORMANCE: REAL VIRTUAL GAMES at SDHS and Second Life

INVITATION

HYBRID PARTICIPATORY PERFORMANCE
REAL VIRTUAL GAMES IN SECOND LIFE

At Working group: Transnational Media Performance
SDHS Conference: Dance and Spectacle

SATURDAY, JULY 11, 14.00-15.30 H (BST)
The Place, London
AND
6.00-7.30 AM (PST/SLT)
SLURL: http://slurl.com/secondlife/Koru/219/226/4027
Second Life






















Photo by Andrew Oleksiu/Ti Mosienko during Participatory Performance at PSI 16

This working group session starts with a 5-10 mn hybrid participatory performance based on a short structured movement improvisation between avatars (Second Life users) and participants in London, through SL video broadcast. The performance is followed by working group discussion of the proposed issues including all the physical and virtual participants.

We propose an ad-hoc group aiming to gather scholars, artists, and researchers, to exchange and discuss work that focuses on or implies inter, transnational and transcultural themes, issues, dimensions and particularities, regarding new hybrid performance processes, forms, formats, discourses, audience reach, reception and participation.
The recent access to global communication networks, platforms, has been shaping, influencing and challenging media art trends, including performance and dance. New formats, concepts and work methodologies produce hybrid and networked performances, including, Telematic art,Web or Net art, and art in MUVEs, such as Second Life.
However, rarely does these works integrate or address,cultural intercourse, such as collaborations amongst artists/audience participants from different places/nations/regions. These issues include but are not limited to the choreographic, kinesthetic, language, and technology, confronting our ethnic illiteracy:

−    How is movement and gesture based media work contributing and implying the emergence and development of other modes of creating, interacting and communication amongst artists/subjects from allover regarding common issues related with corporeality discourses?
−    How are aesthetics principles, methods, forms or strategies already hybrids, nomads, and mutants, converging as well as differentiating nations and cultures' within the Western, Eastern, Southern and Asian movement forms as transnational modes of production?
−    How do such exchanges, appropriations and assimilations alter the kind of practices and work being produced  and how are these revealing the dominant tendencies and or the development or a more inclusive, though not standard, subjective aesthetics, dependent on the more or less eclectic artistic education, training and  cultural exposure at large?
−    How is transnational production increasing and mutating, at the present moment of generalized access to the global network, where live performances are not only advertised and documented online, but also happening online through video conferencing based telematics or through virtual characters in MUVE's, such as Second Life?
−    How does media performance accentuate and accelerate the transnational exchanges, convergences and differentiations into new dimensions and proportions, by providing easy network platforms for work?

The working group proposes to organize a blog or ning with calls for papers, performances, or other formats of work, where members can read, watch and or experience works between the annual meetings, through a blog, in order to develop in more depth discussion.
   
Score:
Please arrive to the SLURL 5-10 mn earlier in order to acquire the movement animations I (Butler2 Evelyn) would like to share with you to play during the performance at the SL site. The performance is quite informal and each avatar is invited to use the shared movements to interact with each other. All other possible moves and gestures can be combined freely, including avatar spatial navigation, gestures, chat and voice. Please feel free to experiment with accumulation of moves. They are of different sorts, from floating in the air, moving body parts in various and impossible ways, slow turning in the air.
On top of this in-world interaction, we will try a mixed world interaction through screens placed in physical and virtual spaces, encouraging physical and virtual participants to engage with each other.
Note SL participants: make sure your voice is on, particularly during the discussion.

Real Virtual Games is a project experimenting with the interaction through hybrid modes of embodiment, adapting and creatively applying possible interfaces between physical and virtual bodies and realities. Moving through the world and games available to appropriate and critically create new modes of embodied interaction.
This participatory performance is influenced by Contact Improvisation as a ludic movement form based on communication through physical proximity and contact between participants, sharing weight, flow, energy. Opening out the kinesthetic and kinetic senses, thinking through and witnessing movement interactions moved by the full experience of each moment. These principles of inner and shared embodied experience are based Eastern forms such as Aikido, Tai Chi, Yôga, and Somatics, including Body-Mind Centering, Release, and Alexander.

Be Welcome to come enjoy challenging ways of embodied interaction.
Please share with anyone interested.

Isabel Valverde/Butler2 Evelyn

CONVITE Lançamento de Livro / INVITATION Book Launching


* * * * * Queiram divulgar * * * * *
* * * * * Be welcome to share  * * * * 



CONVITE / INVITATION
cerimónia de lançamento do livro 
 launching ceremony of the book

Interfaces Dança-Tecnologia: 
um quadro teórico para a performance no domínio digital

De/By Isabel de Cavadas Valverde
Edição/Edition Fundação Calouste Gulbenkian / Fundação para a Ciência e a Tecnologia, 
Textos Universitários de Ciências Sociais e Humanas, 02/2010

Com a presença de / With the presence of
Luisa Gama Caldas (FA/UTL)
José Bragança de Miranda (FCSH/UNL)


Sexta-Feira, 21 de Maio / 19.30 H 
Friday, May 21 / 7.30 pm
Rua da Fábrica do Material de Guerra, nº1
(em frente aos Correios do Poço do Bispo)

Kinesthetic Empathy 2010 Conference: POSTERS

About my Poster 14:

Title: Rescuing Kinesthesia through Dance-Technology Interfaces: a theoretical framework towards posthuman corporealities
Abstract
Following my theoretical framework on dance-technology interfaces and artistic practice based research in somatic based contemporary dance approach, I have been interested in work that emphasizes the kinesthetic experience, awareness, participation and empathy (particularly when experimenting with media technologies). Mostly as reflexive interfaces, the works have an inclusive and questioning attitude towards the very body-tech interfaces and the visual and audio dominance and consequent lack of focus on the embodied engagement. I would like to argue that, independent from media technology, the type of dance or choreographic approach and movement techniques influences the way kinesthesia is or is not addressed, expressed and sensed by performers and audience members.   
Curiously, I began noticing that the dance works that I enjoyed watching, experiencing or learning about within dance-tech were related to the same aesthetic dance approaches I enjoyed in pieces without media.  These pieces were, for instance, kondition pluriel's Schème II, Sarah Rubidge and  Alistair MacDonald's Sensuous Geographies, Lynn Pook's  Pause, Carol Brown & Escape Design's Sea, Unsee, and Tetsuro Fukuhara's Space Dance in the Tube.
Through semiotic and  phenomenological analysis of hybrid and interconstitutive modes of interfacing amongst the work participants, I argue that these works share a common emphasis on kineasthesia. Wanting to experience and communicate with the audience members through this sense, they develop ways of bringing attention and awareness to it by following and learning about embodying sensations in interactive movement situations. Either watching or actually participating, these works induce immersion by relying on and sometimes isolating the kinesthetic perception from sight, thus being a playful and constructive mode of knowing ourselves and understanding kinesthesia's crucial role to our sense of embodiment  particularly in this technological driven time of disconnection. 
Narrowing the approach to emphasize what I am most interested: kinesthetic awareness, engagement and communication, it was not surprising that these works are rare to find to watch on stage or experience in interactive environments or virtual networked performance formats. I believe this happens due to the imposing power of the image and sound upon movement in most works. And this situation reflects our conservative and Cartesian mentality model where movement is included though instrumentalized to serve the, supposed more intelligent, media environments, diminishing, when not substituting, the bodies, and keeping kinesthetic communication unconscious instead of adapting the interfaces and systems to our corporeal potential expanding what we can be. I will focus on the implications of these approaches' perceptive inclusivity and how they can contribute to raise agency for kinesthesia. As Hillel Schwartz stated in «Torque: the knew kineasthesia for the twentieth century» (Schwartz, 1992), a century later I believe we are getting closer to fulfill this goal for our posthuman society with the support from neurosciences findings on mirror neurons and dual adaptability along  with critical theory particularly on dance, performance and feminist studies.


Blibliography
Bainbridge, Bonnie Bainbridge, Sensing Feeling and Action, The Experiential Anatomy of Body-Mind Centering, Contact Editions, 1993,
Damasio, António The Feeling of What Happens: Body and Emotion in the Making of Consciousness, Houghton Mifflin Harcourt, 2000,
Grosz, Elisabeth, Volatile Bodies: towards a corporeal feminism, Indiana University Press, 1994, 
Hayles, Katherine, How We Became Posthumans: Virtual Bodies in Cybernetics, Literature, and Informatics, University Of Chicago Press, 1999, 
Hanna, Thomas, Bodies in Revolt: the evolution-revolution of 20th century man toward the Somatic Culture of the 21st century, Holt, Rinehart and Winston, NY, Chicago, San Francisco, 1970, 
Schwartz, Hillel, «Torque: the knew kineasthesia for the twentieth century», in Zone Books 6: Incorporations, the University of Michigan,1992,
Valverde, Isabel, Interfacing Dance and Technology: a theoretical framework for performance in the digital domain, Ph.D. thesis in partial fulfillment of degree. University of California, Riverside, 2004 (publication forthcoming),
Valverde, Isabel, Challenging Body Perceptions: dance towards and resisting new technologies, thesis presented towards the partial fulfillment of the MA degree in Creative Arts: Interdisciplinary Arts, SFSU, 1998

HASTAC Conference - Second Life Panel: Dance and Performance in the Metaverse

HASTAC, Humanities, Arts , Science & Technology Advanced Collaboratory 
It is a huge community of scholars in the Digital Humanities & Arts (UCLA, UCIrvine, UCBerkeley, UCStanford, Duke, etc.)

Conference: Hastac 2010 Grand Challenges and Global Innovations Conference
April 15-17, 2010 hosted by the Institute for Computing in Humanities, Arts, and Social Science at the University of Illinois,
This will be an entirely free virtual event held in a multiplicity of digital spaces instigated from sites across the globe.

Panel in Second Life: Dance and Performance in the Metaverse
Organized by Ana Boa-Ventura, with choreographers: Jennifer Monson, Yacov Sharir, and Isabel Valverde
Saturday* April 17th from 1 - 2 PM CST . (7-8PM portuguese time)
Location of panel in Second Life/SLURL: http://slurl.com/secondlife/LSU%20CCT/128/128/0 


Floating solo dance @ Weathering In/Com Tempo Second Life® Environment


photos by isabel valverde

Photo sequence showing excerpt from performer Isabel Valverde/Butler2 Evelyn during avatar interaction with the SL virtual changing environment. Composed of 2 separated half spheres rendered with images from Portugal and New Zealand coastline and skies, the avatars can experience to be simultaneously at these geographical opposed places. This is one of multiple aspects in development for Weathering In/Com Tempo
By Isabel Valverde and Todd Cochrane

Weathering In 09.20.09


Snapshot_011, upload feito originalmente por isabelv63.

Generating a virtual mockup of the physical environment in Second Life®.
The project will integrate a physical and a virtual participatory environments.
In the mockup we projected possible real-time projections of people broacasted in SL along the avatars. The physical participants are represented as stick white figures. The photos of the mockup (see all at http://www.flickr.com/photos/23123386@N07/sets/72157623050463439/) do also include other aspects of the aimed interactions, such as sound wind/smoke and water. these can also be represented and be work as virtual active responses from the virtual environment to avatars movement and interaction with others and the space.
By Isabel Valverde and Todd Cochrane

Weathering In / Com Tempo at paper and presentation on SLACTIONS Conference, Braga & Second Life


photos from inWorld Chapter of SLACTIONS Conference at:
http://slurl.com/secondlife/NMC%20Conference%20Center/210/19/51/


«Weathering In / Com Tempo: an intervention towards embodied multi-modal self-organizing environments»
Paper presentation by I. Valverde and T. Cochrane
Setembro 24 & 25 SLACTIONS Research Conference in the Second Life (R) World

Here is a blogpost of SLenz, Second Life Education in New Zealand, by John Waugh about the presentation:
http://slenz.wordpress.com/2009/09/24/slenz-update-no-139-september-24-2009/

Real Virtual Games and Weathering In/Com Tempo in Second Life®


Video by Todd Cochrane
Showing some aspects of the 2 related projects, Real Virtual Games/Reais Jogos Virtuais and Weathering In/Com Tempo. These aspects include the construction of virtual spaces and virtual elements (smoke, wind, sound, water) with built interactive responsivity to the avatars proximity or touch, choreographed animation based on motion capture available to avatar participants, the video broadcast in Second Life® and video-avatar embodied interfacing.

Of Human and Blob Body Fragments



this is the new videodance production of © blobdance project
published in youtube and blogspot

thanks to: Ana Moura, special guest editor, António Fortes, Rafaela Macedo, Araújo, VIMMI - Visualization and Intelligent Multimodal Interfaces Group/INESC-ID, IST, UTL, and Jorge Gonçalves.


esta é a nova produção de videodança do © blobdance project
publicada no youtube e blogspot

agradecimentos: Ana Moura, António Fortes, Rafaela Macedo, Bruno Araújo, VIMMI - Grupo de Visualização e Interfaces Multimodais Inteligentes, INESC-ID, IST, UTL, e Jorge Gonçalves.