SENSES PLACES Dance-Technology Workshop 4

Testing video broadcasts with Digital Hollywood 

SENSES PLACES × Digital Hollywood
Isabel Valverde 先生 ワークショップ
パフォーマーとアバターによるパフォーマンス制作、インタラクションの研究を通じて

日時:82318:0021:30 開場 17:30
場所秋葉原ダイビル
 デジタルハリウッド大学・大学院 ROOM-5,6
 http://gs.dhw.ac.jp/

対象者ダンサー、パフォーマー、研究者、プログラマーなど
 ノートPCを持参してください。
Wiiを持ってこれる人は、持ってきてください。

募集人数:2030
参加費無料
懇親会自由参加、実費500円程度

申し込み申し込みフォーム
連絡先吉田悠樹彦yukihiko@s6.dion.ne.jp

協力 デジタルハリウッド大学大学院 メディアサイエンス研究所
三淵研究室・羽倉研究室
コーディネーター 吉田悠樹彦舞踊研究者

SLURL: http://slurl.com/secondlife/Koru/233/233/3005 


当日の流れ
【プログラム内容】
1.Dr. Valverde先生の紹介  通訳
2.デジタルハリウッドの関連研究の紹介三淵先生
3.Valverde先生 ワークショップ  通訳
4.ディスカッション・まとめ  吉田悠樹彦先生
 
ワークショップ概要:
SENSES PLACES × Digital Hollywood

海外では200年代後半ぐらいから次第に立ち上がってきて盛んになってきた試みだが、ダンス、パフォーマンスとD、メタバースという問題系について本格的に取り組む国内で最初のワークショップです。

SecondLifeのようなソーシャルネットワークのアバターで我々の身体を置き換えるような状態は、コミュニケーションをしたり、ステレオタイプなダンスの動作を コントロールするためにキー操作をする興味深い状況を生み出してしまいます。そこでこのワークショップでは太極拳やコンタクト・インプロビゼーションなど の身体訓練に基づく映像やアバターによるヴァーチャルな身体とのハイブリッドなインタラクションの新しいモードを考えます。動きのインタラクションに関す る創造的な実験はWiimoteなどの、様々なゲームのインターフェイスを批判的分析に基づきます。私たちは芸術的・美学的な実験を通じて新たな可能性に 関する展望を考えます。全体で3時間のワークショップです。
ダンサーやパフォーマー、 プログラマーからメディア研究者まで様々な人々を対象にしています。是非、参加下さい。

プロジェクト概要 SENSES PLACES
ハイブリッドな参加型パフォーマンス環境を通じ異文化の実現する

Senses Placesはオーディエンスの参加による複合現実感のパフォーマンス環境を作るダンスとテクノロジーのコラボレーションプロジェクトです。様々な身体技 法に関する文化横断的なアプローチを通じた全身に対するマルチモーダルなインターフェイスを作り出すことで、プロジェクトは運動感覚と共感覚に参加者と環 境が、その場でもヴァーチャルでリモートでもつながるということを目指します。
Second Lifeと共有されたスコアによって、パフォーマー進行役は中国の国際会議DRHA2011Digital Resources in Humanities and Arts 2011でパフォーマンスをはじめます。ニュージーランドや日本のつのノードからも接続します。実際の身体とバーチャルな肉体、そして身体と環境の間のインタラクションにこの会議のオーディエンスも加わります。

インターフェイス・デザインにおけるWeb2.0や新しいゲームデバイスは変化をしてきており、インターフェイスにはビデオとアバターの関係や Wiimote、生体認証デバイスを含んでいます。さらにSensesPlacesでは即興や現代のダンスのトレーニング方法、コンタクト・インプロヴィゼーション、舞踏から太極拳、ヨガ、など様々な東洋西洋の身体技法、を 用います。

Senses PlacesSecond Lifeというソーシャルネットワークにおけるアバターによる身体の機械化やジェンダーや文化的なステレオタイプ化に対し変革を提案し、グループ即興の複雑な練習を通じて、感覚の知覚による相互接続やその範囲を広げることを行うことが出来ればと考えます。

*Senses Placesはオーディエンスの参加による複合現実感のパフォーマンス環境を作るダンスとテクノロジーのコラボレーションプロジェクトです。Isabel Valverde先生とニュージーランドのTodd Cochrane先生との共同プロジェクトです。
プロジェクトBlog:http://sensesplaces.wordpress.com/

Isabel Valverdeイザベル・バルベルデ
プロフィールパフォーマー、振付家、舞踊研究者として超領域的に活動をする。1986年からソロとインターメディアなパフォーマンスを研究をする。カルフォルニア大学リバーサイド校などいくつかの学校を卒業し、昨年、博士論文を発表する。

Todd Cochraneトッド・コックレーン
先生についてMUVEをつかって活動をしている教育者でありニュージーランドのWellington Institute of Technologyで活動をしています。

-------
English

SENSES PLACES
Cross-cultural Embodiments through Hybrid Participatory Performance Environment

Workshop 23th August, 2011
Place; Digital Hollywood University and Graduate School
Akihabara, Dai Building 7th Floor, Room 5-6
     http://gs.dhw.ac.jp/
Time; 18:30-21:30
Fee: about 500 yen for drink and foods.
Contact address for participant: yukihiko@s6.dion.ne.jp

Also at Senses Places' virtual environment at Second Life 
SLT/PST: 3am-6am
UK/Portugal/GMT: 11.00-14.00h

Workshop Description
The absurd state of substitution and instrumentalization of our human bodies by avatars in social networks such as Second Life@, confronts us with the limitation of punching keys to control their moves and communication, as well as with their gender and dance behavior stereotypification.

This workshop fosters new modes of hybrid interaction with virtual bodies (avatars and video mediation) based on somatic practices, such as, Body-Mind Centering, Tai Chi and Contact Improvisation, which open out kinesthetic sensing and thinking through witnessing within oneself and with others, gravity, space and time. Creative experimentation of movement interaction is based on the critical analysis of different types of game interfaces, including the Second Life, the Wiimote and the Webcam. We will critically analyze these interfaces through the aesthetic-artistic experimentation with a view for alternative possibilities.

Project blog: http://sensesplaces.wordpress.com/
Support:

Wellington Institute of Technology, NZ
Fundação para a Ciência e a Tecnologia, PT
Digital Hollywood, JP

Isabel Valverde is a transdisciplinary performer, choreographer and scholar from Portugal. Develops experimental solo and collaborative intermedial performance art/dance work since 1986. Graduated in Dance Theory and History (UCR), Interdisciplinary Arts (SFSU), New Dance (SNDD/AHK) and Dance (FMH/UTL), Isabel’s doctoral thesis, Interfacing Dance and Technology: a theoretical framework for performance in the digital domain, is translated into Portuguese (FCG/FCT, 2010). Presently pursuing a postdoctoral research in Dances and Technologies (BPD/FCT) at the Institute of Humane Studies and Intelligent Sciences and VIMMI/INESC-ID.

Todd Cochrane is an experienced educator using MUVEs and a computer technologist who runs the HCI, web development and programming principles classes at the Wellington Institute of Technology, in Wellington New Zealand. He is an expert software developer who has experience with 3D web cam to Virtual World data transfer. Todd is studying towards a Ph. D. in Education on How to use MUVEs effectively in vocational contexts. 

Testing video broadcasts with Digital Hollywood

SENSES PLACES Work Residency @ Fridge Gallery, WelTec, New Zealand


SENSES PLACES
Mixed Reality Participatory Environment

 Senses Places is a dance-technology collaborative project creating a playful mixed reality performative environment for audience participation. Generating whole body multimodal interfacings keen to a somatic cross-cultural approach, the project stresses an integration of simultaneous local and remote connections, where participants and environments meet towards a kinesthetic/synesthetic engagement.

Tuning the audience participants into several whole body modes of physical-virtual body-body and body-environment interactions, within a physical and virtual environment (Second Life©), Senses Places re-purposes recent Web 2.0 enabled game devices with a synergetic/semantic approach to interface design. The interfaces include, video and avatar mediations via Webcam, Wiimote©, and Kinect©, plus a biometric device.

Emerging embodiments, realities, and cultures are generated by the multi-participant playful involvement as the participants follow, act upon, and respond to each others' physical bodies, video mediations, avatar moves, and/or environmental changes. Climate related body-environment activity is affected through wireless communication, linking biometric inputs and environmental device actuators, such as, temperature-light/color, breathing-smoke/wind modulations.

Through an inclusive process engaging kinesthetic empathy, Senses Places deepens contemporary dance practices, interweaving Eastern-Western somatic based practices, like, Contact Improvisation, Tai Chi, Yôga, Body-Mind Centering, Release, and Alexander Techniques. The improvisation evolves in a sharing of corporealized places, times, and energies, encouraging a fuller experience of the moment.

Senses Places wishes to contribute to enlarge the range and interconnectedness of sensory-perceptions within the already complex practice of group improvisation, proposing a constructive and transformative means of inter-subjective and collective socialization, reversing the dead end substitution, gender and movement cultural stereotypification, and instrumentalization of bodies by avatars in social networks, such as Second Life©.

By Isabel Valverde and Todd Cochrane

Open from July 16 to 28
2.00pm - 4.30pm Monday to Thursday

Physical site: Fridge Gallery
Wellington Institute of Technology
C Bloc, 23-27 Kensington Av., Petone, New Zealand

HYBRID PARTICIPATORY PERFORMANCE: REAL VIRTUAL GAMES at SDHS and Second Life

INVITATION

HYBRID PARTICIPATORY PERFORMANCE
REAL VIRTUAL GAMES IN SECOND LIFE

At Working group: Transnational Media Performance
SDHS Conference: Dance and Spectacle

SATURDAY, JULY 11, 14.00-15.30 H (BST)
The Place, London
AND
6.00-7.30 AM (PST/SLT)
SLURL: http://slurl.com/secondlife/Koru/219/226/4027
Second Life






















Photo by Andrew Oleksiu/Ti Mosienko during Participatory Performance at PSI 16

This working group session starts with a 5-10 mn hybrid participatory performance based on a short structured movement improvisation between avatars (Second Life users) and participants in London, through SL video broadcast. The performance is followed by working group discussion of the proposed issues including all the physical and virtual participants.

We propose an ad-hoc group aiming to gather scholars, artists, and researchers, to exchange and discuss work that focuses on or implies inter, transnational and transcultural themes, issues, dimensions and particularities, regarding new hybrid performance processes, forms, formats, discourses, audience reach, reception and participation.
The recent access to global communication networks, platforms, has been shaping, influencing and challenging media art trends, including performance and dance. New formats, concepts and work methodologies produce hybrid and networked performances, including, Telematic art,Web or Net art, and art in MUVEs, such as Second Life.
However, rarely does these works integrate or address,cultural intercourse, such as collaborations amongst artists/audience participants from different places/nations/regions. These issues include but are not limited to the choreographic, kinesthetic, language, and technology, confronting our ethnic illiteracy:

−    How is movement and gesture based media work contributing and implying the emergence and development of other modes of creating, interacting and communication amongst artists/subjects from allover regarding common issues related with corporeality discourses?
−    How are aesthetics principles, methods, forms or strategies already hybrids, nomads, and mutants, converging as well as differentiating nations and cultures' within the Western, Eastern, Southern and Asian movement forms as transnational modes of production?
−    How do such exchanges, appropriations and assimilations alter the kind of practices and work being produced  and how are these revealing the dominant tendencies and or the development or a more inclusive, though not standard, subjective aesthetics, dependent on the more or less eclectic artistic education, training and  cultural exposure at large?
−    How is transnational production increasing and mutating, at the present moment of generalized access to the global network, where live performances are not only advertised and documented online, but also happening online through video conferencing based telematics or through virtual characters in MUVE's, such as Second Life?
−    How does media performance accentuate and accelerate the transnational exchanges, convergences and differentiations into new dimensions and proportions, by providing easy network platforms for work?

The working group proposes to organize a blog or ning with calls for papers, performances, or other formats of work, where members can read, watch and or experience works between the annual meetings, through a blog, in order to develop in more depth discussion.
   
Score:
Please arrive to the SLURL 5-10 mn earlier in order to acquire the movement animations I (Butler2 Evelyn) would like to share with you to play during the performance at the SL site. The performance is quite informal and each avatar is invited to use the shared movements to interact with each other. All other possible moves and gestures can be combined freely, including avatar spatial navigation, gestures, chat and voice. Please feel free to experiment with accumulation of moves. They are of different sorts, from floating in the air, moving body parts in various and impossible ways, slow turning in the air.
On top of this in-world interaction, we will try a mixed world interaction through screens placed in physical and virtual spaces, encouraging physical and virtual participants to engage with each other.
Note SL participants: make sure your voice is on, particularly during the discussion.

Real Virtual Games is a project experimenting with the interaction through hybrid modes of embodiment, adapting and creatively applying possible interfaces between physical and virtual bodies and realities. Moving through the world and games available to appropriate and critically create new modes of embodied interaction.
This participatory performance is influenced by Contact Improvisation as a ludic movement form based on communication through physical proximity and contact between participants, sharing weight, flow, energy. Opening out the kinesthetic and kinetic senses, thinking through and witnessing movement interactions moved by the full experience of each moment. These principles of inner and shared embodied experience are based Eastern forms such as Aikido, Tai Chi, Yôga, and Somatics, including Body-Mind Centering, Release, and Alexander.

Be Welcome to come enjoy challenging ways of embodied interaction.
Please share with anyone interested.

Isabel Valverde/Butler2 Evelyn